

CP is gained from culturally significant buildings in the city, such as Temples or Monuments. Expanding Your BordersĮvery city, every turn, produces culture points, or CP. Just don't trade a great military advantage for a lack of food: the ultimate goal of all cities is to grow bigger, not to create units. A city built on a hill, for example, will have some great defensive bonuses and can serve as a military base. In addition to all that, you can bend or break rules if you have specific purposes. Converting cities to your side with no repercussion is the key to winning matches. DO build cities near peaceful enemies, especially if you have a cultural strategy and/or civilization.Your city will be undefended (or lightly defended), and more trouble than it's worth. DON'T build a city near a hostile enemy.You want to keep expanding your power and territory, and keeping all your cities in the middle of your country won't get you anywhere. DO build cities on the edge of your borders.If you don't, they will suffocate each other's resources. Keep your cities about four to five tiles apart from each other. DON'T build too close to other cities.The closer cities are to each other, the quicker you can move resources around as necessary, and the quicker you can respond to threats. Try to build on the fringes of such areas, so you get the production benefit without the cut in food supply. DON'T build in the middle of exceptionally rough terrain.Here are some great Do's and Don'ts for where to place your city: If you don't have a city by the water, then you won't be able to build ocean vehicles at all - not good! In addition, it's strongly advised you build your city so it overlaps at least one ocean tile, which will allow you to (eventually) build watercraft, which can be great for both exploration and transportation. Because the terrain is randomly generated anytime you start a new game, try quitting and starting a brand new game to begin anew, hopefully with terrain more suiting your style. Lame Terrain? Sometimes when you start a new game, you'll find the nearby terrain isn't always ideal for a new city. Also, you cannot found cities on terrain the Settler himself can't reach, such as on mountains, or within the borders of another nation. When you have the Settler unit selected, the surrounding terrain will be covered in icons showing what type it is: An Apple icon represents "food," while a Hammer represents "production." Any squares covered in red represents a resource you can't yet take advantage of. It's important to strike a balance of these two resources, as they're both quite important. For instance, you can derive "production" from forest area and "food" from plains. As such, we strongly suggest wasting no more than a single turn moving to your ideal city location.īut where, oh where should you plant your city? Take a close look at the terrain around you: the type of terrain dictates what resources you can mine from it. But even though he's capable of roaming around relatively quickly, it's imperative you found your city as soon as possible, otherwise you're just wasting time while your opponents build their civilizations. Thankfully, the game starts you with a single settler unit from the get-go. As such, they're crucial to your civ's expansion. This vulnerable little guy is capable of exploring the environment 2-tiles per turn, and is the only unit available for founding cities. Your primary method of expansion will be done via the Settler unit - although you won't use them too often, they're arguably the game's most important unit. It's important to start expansion early, and move quickly, to both out-pace your opponents, as well as take advantage of the terrain before they can. Expanding your civilization is one of the most important tasks, and is crucial in your eventual goal of world domination.
